Adjusting some stuff and explaining a bit about "Don't Wield Me!" situation
Hi! I just came to announce that a new version from Don't Wield Me! was uploaded. At this version, I tried to refine the sword repel, move that serves to push the enemies, which sometimes didn't work when some enemy entered a chase/attack state on ver. 0.02. I also believe that chances of crashing are reduced now in this version.
Now, as people who played the game could see, the game lacks feedback in gameplay and sound in general, that's because I was too obsessed with the code and correction of bugs. I am a total newbie and the time between starting to study the programming/gamemaker and try to make this game for GMTK Jam was really short, but I loved the experience, I really want to make a real game with this idea, but my knowledge is pretty limited and my college's classes will return soon, so I can't dedicate my time to this as I wanted. I will continue to study/practice gamedev, but probably won't be related to this game. A new version will be released, but the time is uncertain.
And that's it, thank you!
Files
Get Don't Wield Me! - Prototype
Don't Wield Me! - Prototype
Status | Released |
Author | Shin Horacio |
Tags | Game Maker's Toolkit Jam |
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